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Video Color

Video Color · screenshot coming soon

What this node does

Video Color is your everyday grading panel for a video clip. It bundles the most common primary corrections — brightness/exposure, color temperature, hue and saturation, black/white levels, and shadow/midtone/highlight color wheels — into a single card of sliders. It works on COMFYTV_VIDEO in and out, and renders with ffmpeg color filters (exposure, colortemperature, huesaturation, vibrance, colorlevels, colorbalance). Because it re-encodes frames, it has a ▶ Run; the card shows a live clip preview so you can dial values in before committing. Only the controls you actually move are baked into the render — leaving everything neutral passes the clip straight through. To send the result into native ComfyUI nodes, insert a Bridge (see the Bridge guide).

When to use it

  • Fix a flat, dark, or wrongly-white-balanced generation in one pass
  • Warm or cool a shot to match the rest of a sequence
  • Punch up (or calm down) saturation and vibrance
  • Split-tone with the three-way wheels — teal shadows, warm highlights, etc.

Parameters

exposure / black

exposure (default 0.0, range −3.0…3.0) brightens or darkens the whole image in stops. black (default 0.0, range −0.1…0.1) shifts the black level. Together they map to ffmpeg’s exposure filter. Start with exposure and only nudge black if the shadows need lifting or crushing.

temperature / temp_mix

temperature (default 6500 K, range 1000…40000) sets a target white-balance color temperature; lower is warmer, higher is cooler. temp_mix (default 1.0, range 0.0…1.0) controls how strongly the shift is applied. The temperature filter is only added when temperature differs from the neutral 6500 K.

hue / saturation

hue (default 0.0, range −180…180 degrees) rotates all colors around the wheel. saturation (default 0.0, range −1.0…1.0) makes colors more or less vivid. These drive the huesaturation filter.

vibrance

vibrance (default 0.0, range −2.0…2.0) boosts weaker colors more than already-saturated ones, protecting skin tones better than a flat saturation lift.

blackpoint / whitepoint

blackpoint (default 0.0, range −0.5…0.5) and whitepoint (default 1.0, range 0.5…2.0) set input levels per RGB channel, like the black/white points in a Levels tool. Raising blackpoint deepens shadows; lowering whitepoint (or pushing it above 1.0) stretches the highlights. Applied via colorlevels.

shadows_r / shadows_g / shadows_b, midtones_r/g/b, highlights_r/g/b

Nine values (each default 0.0, range −1.0…1.0) forming a classic three-way color-wheel grade. Positive R/G/B pushes that tonal zone toward red/green/blue, negative pushes toward cyan/magenta/yellow. These feed the colorbalance filter.

preserve_lightness

Boolean (default on). When enabled (pl=1), the color-wheel balancing keeps overall lightness steady so tinting the shadows/highlights doesn’t also change exposure.

Outputs

Tips

  • If nothing changes on Run, check that at least one control is off its neutral value — an all-neutral node passes the clip through untouched.
  • Use vibrance before pushing saturation hard; it looks more natural on faces.
  • whitepoint above 1.0 stretches highlights (adds output headroom); values at or below 1.0 just remap input levels.
  • Video Curves — precise per-channel tone shaping when sliders aren’t enough
  • CDL Grade — slope/offset/power grade in the ASC-CDL convention
  • Video LUT — apply a finished .cube look on top of a primary grade
  • Auto White Balance — one-click neutral instead of manual temperature