Load 3D Model from Asset · screenshot coming soon
What this node does
Load 3D Model from Asset is an Input stage (ComfyTV/Input). It has no ▶ Run: you pick a model in the node body from the ComfyTV asset library, and its snapshot immediately becomes the output. Unlike Load 3D Model (which reads raw files from ComfyUI’s input/3d folder), this node draws from items already registered in the project library—results of stage runs or sidebar imports.
It emits two outputs: the COMFYTV_MODEL itself and a COMFYTV_IMAGE snapshot captured from the in-body 3D preview viewport (handy as a thumbnail).
Media flows as ComfyTV project snapshots, not native ComfyUI tensors. To interoperate with native ComfyUI 3D nodes, insert a Bridge — see bridges.md.
When to use it
- Reuse a model you generated earlier (via 3D Model Stage) without re-generating.
- Pull in a model you imported into the asset library from the sidebar.
- Keep a stable library reference that survives with the project.
Parameters
asset picker (node body)
You select a model in the node body; the pick drives the hidden fields below. A category filter narrows the library view and is remembered.asset_url (internal)
Hidden. The payload URL of the picked asset; it becomes this stage’s model output.asset_id (internal)
Hidden. The library id of the picked asset, kept for lineage / debugging only.category (internal)
Hidden. The last-selected category filter, persisted so the node remembers it.captured_image (internal)
Hidden. The/view? URL of the preview-viewport snapshot, written by the 3D preview in the node body; it becomes the image output.
project_id / parent_output_id (internal)
Hidden; maintained by the Project node and graph wiring. You rarely touch these.Outputs
Tips
- Nothing here uploads or generates—if your file lives in ComfyUI’s
input/3dfolder instead of the library, use Load 3D Model. - Orbit the preview to frame a good angle before relying on the captured image output.
Related nodes
- Load 3D Model — load a raw model file from ComfyUI’s
input/3dfolder (with material binding). - 3D Model Stage — generate a new model; its results can land in the asset library.
- Load Image from Asset / Load Video from Asset / Load Audio from Asset — same library pattern for other media.