Glow · screenshot coming soon
What this node does
Glow isolates the bright parts of each frame (above a threshold), blurs them across several radii, and adds that soft light back over the picture. The result is a filmic bloom around highlights — neon signs, sun glints, bright skin, glowing screens. This is a rendered stage — it needs a ▶ Run. It uses a torch (GPU) backend. In goesCOMFYTV_VIDEO, out comes COMFYTV_VIDEO.
To hand the result to a native ComfyUI node, insert a Bridge. See bridges.md.
When to use it
- Add a dreamy, ethereal bloom to bright highlights.
- Make neon, lights, or emissive surfaces glow.
- Soften a harsh, digital-looking render.
Parameters
threshold
0.0–0.99, default 0.7. Brightness cutoff — only pixels brighter than this contribute to the glow. Lower it to make more of the frame glow; raise it to restrict glow to the brightest highlights.
size
0.5–50.0 (step 0.5), default 4.0. Base blur radius for the glow. Larger = wider, softer halo.
bloom_ratio
1.1–4.0, default 2.0. How much each successive blur layer grows relative to the previous one. Higher values spread the bloom over a wider range of sizes.
bloom_count
1–8, default 5. Number of blur layers combined to build the glow. More layers = smoother, more graduated falloff.
gain
0.0–8.0, default 1.0. Brightness of the added glow. Push above 1.0 for a stronger, blown-out bloom.
mix
0.0–1.0, default 1.0. Blend of the glowed result over the original. 1.0 is full effect; lower it to dial the glow back.
Outputs
Tips
- If the whole frame glows, raise
threshold; if only tiny specks glow, lower it. sizeandbloom_ratiotogether control the shape of the halo —sizesets the base,bloom_ratio/bloom_countset how far it spreads.
Related nodes
- God Rays — volumetric light shafts radiating from a source.
- Video Stylize — simpler one-click looks.