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Load 3D Model

Load 3D Model · screenshot coming soon

What this node does

Load 3D Model is an Input stage (ComfyTV/Input). It has no ▶ Run: you pick a model in the node body (from files under ComfyUI’s input/3d folder) and its snapshot becomes the output immediately. Supported file types include GLB, GLTF, FBX, OBJ, PLY, SPZ, SPLAT, and KSPLAT. Beyond simple loading, the node’s 3D preview lets you orbit the model and, when you wire in materials, bind them onto individual mesh parts by clicking (raycast) the part you want. It emits the COMFYTV_MODEL plus a COMFYTV_IMAGE snapshot captured from the preview viewport. Media flows as ComfyTV project snapshots, not native ComfyUI tensors. To interoperate with native ComfyUI 3D nodes, insert a Bridge — see bridges.md.

When to use it

  • Bring an existing GLB/GLTF/FBX/OBJ (etc.) file into the pipeline without generating one.
  • Re-texture a model by binding Material Stage outputs onto specific parts.
  • Produce a framed thumbnail of a model via the captured preview image.

Parameters

model (node body)

Hidden dropdown driven by the card’s thumbnail picker; its options carry the server-side list of files found under ComfyUI’s input/3d folder. The picked file (an input/3d-relative path) becomes the model output.

materials (autogrow)

Optional COMFYTV_MATERIAL inputs (grows up to 4 slots). Wire Material Stage outputs here to make them available for part binding.

material_bindings (internal)

Hidden JSON map of mesh-part key → material input slot, written by the part-binding UI in the node body when you click a part and assign a wired material. On Run, if bindings exist they are passed along with the material values so downstream sees the re-textured model.

captured_image (internal)

Hidden. The /view? URL of the preview-viewport snapshot, written by the 3D preview in the node body; it becomes the image output.

project_id / parent_output_id (internal)

Hidden; maintained by the Project node and graph wiring. You rarely touch these.

Outputs

Tips

  • Files must live under ComfyUI’s input/3d folder to appear in the picker. To load from the project library instead, use Load 3D Model from Asset.
  • Part binding needs materials wired into the materials slots first; then click a mesh part in the preview to assign one.
  • Orbit the preview to frame a good angle before relying on the captured image output.
  • Load 3D Model from Asset — pick a model from the project asset library instead of input/3d.
  • Material Stage — author PBR materials to bind onto parts here.
  • 3D Model Stage — generate a model rather than load one.