Load Audio from Asset · screenshot coming soon
What this node does
Load Audio from Asset lets you browse audio assets for the current project inside the node: categories, search, entry list. A click outputs aCOMFYTV_AUDIO snapshot—no ▶ Run.
Library audio typically comes from Speech Stage, Music Stage, Demux, or sidebar imports. Complements Load Audio (input/ folder).
When to use it
- Reuse the same voiceover without re-running Speech Stage.
- Wire generated BGM to Video Stage → audio (IA2V).
- Feed Speech Stage → reference_audio for cloning/style.
- Optional track on Director Timeline → audio.
How it works (why ComfyTV is designed this way)
- Instant stage: Selection → snapshot; no workflow.
- Snapshots: Downstream Runs use the selected URL; picking another updates it.
- Project scope: Only artifacts under the same Project appear.
- Load vs generate: This node loads existing audio; Speech/Music Stage creates new audio (key FAQ distinction).
Types (COMFYTV_* vs native ComfyUI)
Details: bridges.md
UI and parameters
Asset picker
- Thumbnails/waveform (UI-dependent), categories, search.
- Empty library → run Speech/Music Stage or import first.
asset_url / asset_id / category (hidden)
- UI-written; category filter persisted.
project_id / parent_output_id
- Hidden internals.
Outputs
Step by step for beginners
- Add Project and name it.
- Run Speech Stage or Music Stage (or import via sidebar).
- Add Node → Input → Load Audio from Asset.
- Click the target audio in the node body.
- Wire to Video Stage → audio or other consumers.
- ▶ Run downstream if it’s a generator stage.
Full guides (recommended reading)
This page covers one node only. For end-to-end workflows, multi-stage pipelines, type conversion, and design rationale, see the ComfyTV user guides on GitHub:
Repository and workflows
FAQ
Q: vs Load Audio (input/)?A: External files → Load Audio. Project generated/imported → this node. Q: vs Speech Stage?
A: Speech generates; this picks from the library. No TTS here. Q: Type mismatch?
A: Expect
COMFYTV_AUDIO; Bridge native AUDIO into the library first.
Q: Empty after category filter?A: Switch to
all; confirm assets exist in that category.
Related nodes
- Load Audio — raw
input/files. - Speech Stage / Music Stage — write new audio.
- Video Stage — consumes audio for IA2V.
- Director Timeline — timeline audio track.
- Load Video from Asset / Load Image from Asset — sibling nodes.